![]() Super Mario Land recieved mostly positive reviews. Hirokazu Tanaka handled the sound effects and soundtrack. Gunpei Yokoi acted as the producer and future R&D manager Satoru Okada was the director. The game was developed by Nintendo R&D 1 rather than by Nintendo EAD, making it the first Super Mario platformer not to be developed by EAD. However, Henk Rogers of Bullet-Proof Software managed to convince NOA president Minoru Arakawa that Tetris would have wider appeal. Super Mario Land was initially set to be the pack-in game for the Game Boy. Organizations and Titles Species Objects and technology The lower entrance takes Mario directly to the next stage, while the upper entrance sends him to a Bonus Game for the chance to win either a flower or a maximum of three extra lives. The effects were off over time, however.Īt the end of every non-boss level, the player reaches a Goal tower with two entrances. If Mario happens to find the rare item, the Star, he will become invincible, and be able to defeat any enemy just by touching it. ![]() If Mario collects a Superball Flower, he will become Superball Mario, and will be able to shoot Superballs at his enemies. However, if he does get hit in this state, he will turn back into normal Mario. Mario is vulnerable in his small size, but when he gets a Super Mushroom, he will grow slightly in size and is now able to take damage without losing a life. Collecting 100 coins will gain Mario an extra life, and if he manages to earn 100,000 points (done by defeating enemies, as mentioned above), he will gain an extra continue, usable in the event all lives are lost. When Mario is Superball Mario, or if he is driving the Marine Pop or Sky Pop, the B button will fire out projectiles at Mario's enemies.Īll the Bosses, except for Biokinton and Tatanga, can either be beaten by physical attack, or by jumping on a switch behind the Boss. ![]() Jumping on an enemy will defeat it, and the player will earn points for doing so. Also, the player can pause anytime with the start button. The D pad controls where Mario walks or runs. The A button allows the player to jump, while the B button is the action command, and will make Mario run faster. Super Mario Land is very much similar to previous Mario platformer games. Upon hearing the news from Princess Peach Toadstool VI, Mario Mario III is sent by the princess to rescue Daisy and restore peace to Sarasaland. One day, the extraterrestrial Tatanga arrived over the sovereign country of Sarasaland and kidnapped Daisy, the princess of the country, intending to marry her and, by extension, become the ruler of Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skills. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. ![]() From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. Once upon a time, there was a peaceful world called Sarasaland.
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